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MGL_endDirectAccess
Disables direct framebuffer access.
Declaration
void MGLAPI MGL_endDirectAccess(void)
Prototype In
mgraph.h
Description
Disables direct framebuffer access so that you can use the accelerator functions to draw to the framebuffer memory. Note that calling this function is absolutely necessary when using hardware acceleration, as this function and the corresponding MGL_beginDirectAccess correctly arbitrate between the hardware accelerator graphics engine and your direct framebuffer writes.
See Also
MGL_beginDirectAccess, MGL_endDirectAccess, MGL_beginDirectAccessDC, MGL_endDirectAccessDC
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