MGL_drawStrXY_W

Draws a wide character string at the specified position.

Declaration

void MGLAPI MGL_drawStrXY_W(
    int x,
    int y,
    const wchar_t *str)

Prototype In

mgraph.h

Parameters

x

x coordinate to begin rasterizing the string at

y

y coordinate to begin rasterizing the string at

str

Wide character string to display

 

Description

Draws a string at the specified (x,y) position in the current drawing color, write mode, font, text direction and justification.

This function is the same as MGL_drawStrXY, but provides support for Unicode wide characters (for far-east languages).

Note:    Wide character fonts are only supported for bitmap and TrueType fonts. Vector fonts are not supported via this function.

See Also

MGL_drawStrXY, MGL_drawStr, MGL_drawStr_W, MGL_textHeight, MGL_textWidth, MGL_useFont

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