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GM_setKeyRepeatFunc
Sets the key repeat callback function
Declaration
void MGLAPI GM_setKeyRepeatFunc(
GM_keyRepeatFunc func)
typedef void (*GM_keyRepeatFunc)(
event_t *evt)
Prototype In
gm/gm.h
Parameters
func |
Key repeat callback function to register |
Description
This function sets the key repeat callback function for your Game Framework game and is called by the Game Framework main loop (GM_mainLoop) multiple times per frame to process all key repeat events in the order that they are entered by the user. Note that your callback is passed a copy of the event that needs to be processed, so you can if you wish have a single handler for all key events, or one that handles both key down and key repeat events and register the same function with the Game Framework for both event types.
See Also
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