Device context creation and management

The following functions are used to create and destroy device context. You must create a an MGL device context before you can do any drawing.

MGL_createCustomDC

MGL_createDisplayDC

MGL_createMemoryDC

MGL_createOffscreenDC

MGL_createScrollingDC

MGL_createStereoDisplayDC

MGL_createWindowedDC

MGL_destroyDC

MGL_getHardwareFlags

MGL_isDisplayDC

MGL_isMemoryDC

MGL_isOffscreenDC

MGL_isOverlayDC

MGL_isStereoDC

MGL_isWindowedDC

MGL_surfaceAccessType

 

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