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MGL_backModes
Declaration
typedef enum {
MGL_OPAQUE_BACKGROUND,
MGL_TRANSPARENT_BACKGROUND
} MGL_backModes
Prototype In
mgraph.h
Description
Defines the background mode for monochrome bitmap and font drawing. By default the MGL starts up in transparent mode, however you can change the background mode to draw monochrome bitmaps with all 0 bits draw in the background color instead of being transparent. This affects all monochrome bitmap functions, including text rendering.
Members
MGL_OPAQUE_BACKGROUND |
Background for monochrome bitmaps is opaque, and drawn in the current background color. |
MGL_TRANSPARENT_BACKGROUND |
Background for monochrome bitmaps is transparent |
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