MGL_scanLine

Fills a specified scanline with no clipping, in screen space.

Declaration

void MGLAPI MGL_scanLine(
    int y,
    int x1,
    int x2)

Prototype In

mgraph.h

Parameters

y

y coordinate of scanline to fill

x1

Starting x coordinate of scanline to fill

x2

Ending x coordinate of scanline to fill

 

Description

MGL_scanLine fills the specified portion of a scanline in the current attributes and fill pattern. This can be used to implement higher level complex fills, such as region fills, floodfills etc.

Note:    This function is intended as a low level building block, and as such does not do any clipping and takes coordinates in screen space directly. If you want to draw a clipped, viewport relative scanline use the MGL_lineCoord family of functions.

See Also

MGL_penStyleType, MGL_setPenBitmapPattern, MGL_setPenPixmapPattern, MGL_lineCoord

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