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MGL_putBufferDstTrans
Copy an offscreen buffer to the specified location with destination transparency.
Declaration
void MGLAPI MGL_putBufferDstTrans(
MGLDC *dc,
int x,
int y,
MGLBUF *buf,
color_t transparent,
int op)
Prototype In
mgraph.h
Parameters
dc |
Device context to copy buffer to |
x |
x coordinate to copy buffer to |
y |
y coordinate to copy buffer to |
buf |
Buffer to copy |
transparent |
Transparent color for the bitmap |
op |
Write mode to use when drawing buffer |
Description
Copies a offscreen buffer to the specified location on the device context with either source or destination transparency.
When transferring the data with destination transparency, pixels in the destination image that are equal to the specified transparent color will be updated, and those pixels that are not the same will be skipped. This is effectively the operation performed for 'blueScreen'ing or color keying and can also be used for drawing transparent sprites. Note however that destination transparency is very slow in software compared to source transparency!
Note: This function will fail if you attempt to copy a buffer to a device context that is not the device context that the original buffer was allocated for.
See Also
MGL_copyToBuffer, MGL_copyBitmapToBuffer, MGL_updateBufferCache, MGL_updateFromBufferCache, MGL_putBuffer, MGL_putBufferSection, MGL_putBufferSrcTrans, MGL_putBufferSrcTransSection, MGL_putBufferDstTrans, MGL_putBufferDstTransSection, MGL_putBufferPatt, MGL_putBufferPattSection, MGL_putBufferFx, MGL_putBufferFxSection, MGL_stretchBuffer, MGL_stretchBufferSection, MGL_stretchBufferFx, MGL_stretchBufferFxSection
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