Bitmap drawing support
The following functions provide support for copy lightweight bitmap image
data to device contexts. The data can be copied using a simple solid
copy, with arbitrary stretching and shrinking of the data to a
different-sized destination rectangle and with source transparency for
drawing transparent sprites for animation. You can also draw just a
section of the bitmap on the device context as well. The SciTech MGL
also fully supports rasterizing of monochrome bitmaps, which can be
used for fast masking operations and for rasterizing custom monochrome
text.
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