MGL_scanLine
Fills a specified scanline with no clipping, in screen space.
Declaration
void MGLAPI MGL_scanLine(
int y,
int x1,
int x2)
Prototype In
mgraph.h
Parameters
y |
y coordinate of scanline to fill |
x1 |
Starting x coordinate of scanline to fill |
x2 |
Ending x coordinate of scanline to fill |
Description
MGL_scanLine fills the specified portion of a scanline in the current attributes and fill pattern. This can be used to implement higher level complex fills, such as region fills, floodfills etc.
Note: This function is intended as a low level building block, and as such does not do any clipping and takes coordinates in screen space directly. If you want to draw a clipped, viewport relative scanline use the MGL_lineCoord family of functions.
See Also
MGL_penStyleType, MGL_setPenBitmapPattern, MGL_setPenPixmapPattern, MGL_lineCoord
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