MGL_putBitmapPatt
Draw a lightweight bitmap at the specified location while applying a mono or color pattern.
Declaration
void MGLAPI MGL_putBitmapPatt(
MGLDC *dc,
int x,
int y,
const bitmap_t *bitmap,
int usePixMap,
int rop3)
Prototype In
mgraph.h
Parameters
dc |
Device context to display bitmap on |
x |
x coordinate to draw bitmap at |
y |
y coordinate to draw bitmap at |
bitmap |
Bitmap to display |
usePixMap |
True to use color pixmap pattern, false for mono bitmap pattern |
rop3 |
ROP3 raster operation code to use during Blt (MGL_rop3CodesType) |
Description
Draws a lightweight bitmap at the specified location, while applying either a mono bitmap pattern or a color pixmap pattern to the data with a ternary raster operation code (ROP3). If the usePixMap parameter is set to true, the current pixmap pattern set by MGL_setPenPixmapPattern will be applied as pattern data, otherwise the current monochrome bitmap pattern set by MGL_setPenBitmapPattern will be applied.
See Also
MGL_loadBitmap, MGL_putBitmap, MGL_putBitmapSection, MGL_putBitmapSrcTrans, MGL_putBitmapSrcTransSection, MGL_putBitmapDstTrans, MGL_putBitmapDstTransSection, MGL_putBitmapMask, MGL_putBitmapPatt, MGL_putBitmapPattSection, MGL_putBitmapFx, MGL_putBitmapFxSection, MGL_stretchBitmap, MGL_stretchBitmapSection, MGL_stretchBitmapFx, MGL_stretchBitmapFxSection, MGL_putIcon
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