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GM_processEventsWin
Processes all Windows events for the current iteration of the main loop
Declaration
void MGLAPI GM_processEventsWin(void)
Prototype In
gm/gm.h
Description
This function is the message processing handler for the main event loop for the Game Framework. This function basically processes all windows messages and passes them to the window procedure for handling. Note that this function does not use the MGL's event handling routines, and is specific to Windows. Essentially this function implements the following:
while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
See Also
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