GM_stretchType
Declaration
typedef enum {
GM_STRETCH_1x1,
GM_STRETCH_1x2,
GM_STRETCH_2x2
} GM_stretchType
Prototype In
gm\gm.h
Description
Stretch flags to pass to GM_setMode. The 1x2 stretch is useful for rendering in 320x200/240 modes on hardware that can't do double scanning but does support 320x400/480 modes natively. 1x2 stretching in the MGL is very efficient so this is better than rendering at 320x400 natively if each pixel takes a lot of computation time.
Members
GM_STRETCH_1x1 |
No stretching |
GM_STRETCH_1x2 |
1x2 stretch (2x vertical stretch) |
GM_STRETCH_2x2 |
2x2 stretch (2x stretch in both X and Y) |
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