MGL_loadBitmapIntoDCExt
Locates the specified bitmap file and loads it into a device context.
Declaration
ibool MGLAPI MGL_loadBitmapIntoDCExt(
MGLDC *dc,
FILE *f,
ulong dwOffset,
ulong dwSize,
int dstLeft,
int dstTop,
ibool loadPalette)
Prototype In
mgraph.h
Parameters
dc |
Device context to load bitmap into |
f |
Pointer to opened bitmap file |
dwOffset |
Offset into the file |
dwSize |
Size of the bitmap file |
dstLeft |
Left coordinate to place bitmap at |
dstTop |
Top coordinate to place bitmap at |
loadPalette |
Should we load the palette values as well? |
Return Value
True if the bitmap was successfully loaded.
Description
This function is the same as MGL_loadBitmapIntoDC, however it works with a previously opened file. This allows you to create your own large files with multiple files embedded in them.
See Also
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