MGL_stretchBuffer
Stretches an offscreen buffer to the specified rectangle.
Declaration
void MGLAPI MGL_stretchBuffer(
MGLDC *dc,
int dstLeft,
int dstTop,
int dstRight,
int dstBottom,
MGLBUF *buf,
int op)
Prototype In
mgraph.h
Parameters
dc |
Device context to copy bufer to |
dstLeft |
Left coordinate to stretch buffer to |
dstTop |
Top coordinate to stretch buffer to |
dstRight |
Right coordinate to stretch buffer to |
dstBottom |
Bottom coordinate to stretch buffer to |
buf |
Buffer to display |
op |
Write mode to use when drawing buffer |
Description
Stretches an offscreen buffer to the destination rectangle on the specififed device context.
Note: This function will fail if you attempt to copy a buffer to a device context that is not the device context that the original buffer was allocated for.
See Also
MGL_copyToBuffer, MGL_copyBitmapToBuffer, MGL_updateBufferCache, MGL_updateFromBufferCache, MGL_putBuffer, MGL_putBufferSection, MGL_putBufferSrcTrans, MGL_putBufferSrcTransSection, MGL_putBufferDstTrans, MGL_putBufferDstTransSection, MGL_putBufferPatt, MGL_putBufferPattSection, MGL_putBufferFx, MGL_putBufferFxSection, MGL_stretchBuffer, MGL_stretchBufferSection, MGL_stretchBufferFx, MGL_stretchBufferFxSection
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