Linux Quake sits at the crossroads of two computing revolutions - GNU/Linux,
the free operating system we all love, and GLQuake, the first "first person
shooter" to use the 3d graphics library OpenGL. Quake has a loyal community
still making games almost ten years after it's release by ID Software, and
thanks to John Carmack releasing the software under the GPL, people are able to
enjoy it on non-proprietary platforms.
Does all this mean our game is important ? No... It's just fun ;>
This document is not an exhaustive how-to of setting up any one Quake program, but a modern guide to GLQuake, a collection of the most useful tips, and a pointer to the best resources still available on the web - concentrating on the many engine re-writes and incredible add-ons which make quake such a great game.