| EventDance - Documentation and Reference Manual | ||||
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| Top | Description | Object Hierarchy | Properties | Signals | ||||
struct EvdSocketOutputStream; struct EvdSocketOutputStreamClass; EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self); EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket); void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self,EvdSocket *socket);
struct EvdSocketOutputStreamClass {
GOutputStreamClass parent_class;
/* signal prototypes */
void (* filled) (EvdSocketOutputStream *self);
};
EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self);
Returns : |
. [transfer none] |
EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket);
void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self,EvdSocket *socket);
"filled" signalvoid user_function (EvdSocketOutputStream *evdsocketoutputstream,
gpointer user_data) : Action
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the object which received the signal. |
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user data set when the signal handler was connected. |