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Provides a set of classes to manage and apply lifecycles to {@link com.arsdigita.cms.ContentItem content items}.
The lifecycle engine is used to control the post-production processing of a content item. It is flexible enough to handle automatic scheduling of multiple deployment stages.
CMS uses the concept of lifecycles and phases to model the deployment of content items. A {@link com.arsdigita.cms.lifecycle.Lifecycle} is a period of time in which a content item is deployed. Each lifecycle is associated with a start time and, optionally, a stop time. {@link com.arsdigita.cms.lifecycle.Phase Phases} are relevant time periods within a particular lifeycle. Like a lifecycle, each phase is associated with a start time and, optionally, an end time. The start time of the earliest phase within a lifecycle is the start time of that life cycle; the end time of the latest phase within a lifecycle is the end time of that lifecycle. The phases in a lifecycle need not be contiguous and can overlap with other phases.
Templates are used to generalize a class of lifecycles and phases. The relation between {@link com.arsdigita.cms.lifecycle.LifecycleDefinition lifecycle templates} and {@link com.arsdigita.cms.lifecycle.PhaseDefinition phase templates} is analogous to that of lifecycles and phases. Phase templates differ only slightly from the actual phases. Instead of having a start and end time, phase templates are associated with a delay and duration. The delay is the length of time of from the start of the lifecycle up to the time that the phase becomes active. The duration is the length of time that the phase remains active.