Operations on Selected Items
This area of the GUI allows operations to be carried out on the components
that have been "selected" in the Orthogonal views - the items that are
highlighted in red.
Motion Mode
This option controls how objects will move between reference frames. There
are four options:
linear
rotate in front
rotate in plan
rotate in side
If the selected items have different motion modes, then the motion mode
is shown as "various". If the mode is set to a particular value, then all
selected items will take the selected motion mode. The effect of each of
these modes is as follows:
linear
During editing, when a component is rotated by pressing and dragging M3
on a handle, the component rotates about its own center, calculated as
the arithmetic mean of the coordinates of the vertices.
On animation, a component will move between the positions defined in
the reference frames by the shortest route at a constant rate.
rotate in front/plan/side
During editing, when a component is rotated by pressing and dragging M3
on a handle, the component rotates about the center of rotation. This happens
in all views, irrespective of whether the motion mode is "rotate in front",
"plan" or "side".
On animation, a component will move at a constant angular velocity so
that its center describes an arc about the rotation center for the component.
The center of rotation appears as a small disk in each orthogonal view.
The centers for all selected items may be moved together by dragging with
left mouse. The rotation center for selected items is highlighted in yellow.
Delete Selected
The selected items are removed from the image. If these items are the only
users of a shader, other than the default shader, then that shader will
also be deleted.