| Unit GLTexture |
| Classes |
| Functions |
| Types |
PPixelArray
TMagFilter
TMinFilter
TPixelArray
TTextureMode
TTextureWrap
| Constants |
| Variables |
| Functions |
| Types |
PPixelArray = ^TPixelArray
TMagFilter = (maNearest,maLinear);
TMinFilter = (miNearest,miLinear,miNearestMipmapNearest,miLinearMipmapNearest,
miNearestMipmapLinear,miLinearMipmapLinear);
TPixelArray = ARRAY[0..0] OF Byte;GLTexture - This units handles all the texture stuff. Version - 0.2.25 Last Change - 26 June 1997 for more information see help file
TTextureMode = (tmDecal,tmModulate,tmBlend,tmReplace);
TTextureWrap = (twBoth,twNone,twVertical,twHorizontal);
| Constants |
| Variables |