| Class TfrmDX (unit HHDXSprite) |
Renamed from DXSprite.pas 6/14/1998 Paul Rice to avoid conflict with main unit.
| Constructors |
| Functions |
procedure DXDrawInitialize(Sender: TObject);
procedure DXTimer1Timer(Sender: TObject; LagCount: Integer);
procedure FormKeyPress(Sender: TObject; var Key: Char);
procedure Image1Click(Sender: TObject);
procedure Image2Click(Sender: TObject);
procedure Image3Click(Sender: TObject);
procedure ScrollBar1Change(Sender: TObject);
procedure ScrollBar1Scroll(Sender: TObject; ScrollCode: TScrollCode;
var ScrollPos: Integer);| Properties |
| Events |
| Variables |
DXDraw : TDXDraw;
DXTimer1 : TDXTimer;
Image1 : TImage;
Image2 : TImage;
Image3 : TImage;
ScrollBar1 : TScrollBar;
Axis : IDirect3DRMFrame;
Circle : IDirect3DRMFrame;
Frame : IDirect3DRMFrame;
inf : D3DRMIMAGE;
Light : Idirect3DRMLight;
LightFrame : Idirect3DRMFrame;
ObjectMesh : Idirect3DRMMeshBuilder;
PlaneFrame : IDirect3DRMFrame;
SceneFrame : IDirect3DRMFrame;
SceneMeshBuilder : Idirect3DRMMeshBuilder;
Shadow : Idirect3DRMVisual;
SphereFrame : IDirect3DRMFrame;
tex : IDirect3DRMTexture;| Constructors |
| Functions |
procedure DXDrawInitialize(Sender: TObject);
procedure DXTimer1Timer(Sender: TObject; LagCount: Integer);add texture(sprite) to circle
procedure FormKeyPress(Sender: TObject; var Key: Char);
procedure Image1Click(Sender: TObject);
procedure Image2Click(Sender: TObject);
procedure Image3Click(Sender: TObject);
procedure ScrollBar1Change(Sender: TObject);
procedure ScrollBar1Scroll(Sender: TObject; ScrollCode: TScrollCode;
var ScrollPos: Integer);| Properties |
| Events |
| Variables |
DXDraw : TDXDraw;
DXTimer1 : TDXTimer;
Image1 : TImage;
Image2 : TImage;
Image3 : TImage;
ScrollBar1 : TScrollBar;
Axis : IDirect3DRMFrame;
Circle : IDirect3DRMFrame;
Frame : IDirect3DRMFrame;-----------------------------------------
inf : D3DRMIMAGE;
Light : Idirect3DRMLight;
LightFrame : Idirect3DRMFrame;
ObjectMesh : Idirect3DRMMeshBuilder;
PlaneFrame : IDirect3DRMFrame;
SceneFrame : IDirect3DRMFrame;
SceneMeshBuilder : Idirect3DRMMeshBuilder;Public declarations
Shadow : Idirect3DRMVisual;
SphereFrame : IDirect3DRMFrame;
tex : IDirect3DRMTexture;