| Class IDAVector3 (unit DAnim) |
| Constructors |
| Functions |
function DivAnim(scalar_0: IDANumber; out ret_1: IDAVector3): HRESULT;
function Div_(scalar_0: double; out ret_1: IDAVector3): HRESULT;
function get_Length(out ret_0: IDANumber): HRESULT;
function get_LengthSquared(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordLength(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordXYAngle(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordYZAngle(out ret_0: IDANumber): HRESULT;
function get_X(out ret_0: IDANumber): HRESULT;
function get_Y(out ret_0: IDANumber): HRESULT;
function get_Z(out ret_0: IDANumber): HRESULT;
function Mul(scalar_0: double; out ret_1: IDAVector3): HRESULT;
function MulAnim(scalar_0: IDANumber; out ret_1: IDAVector3): HRESULT;
function Normalize(out ret_0: IDAVector3): HRESULT;
function Transform(xf_0: IDATransform3; out ret_1: IDAVector3): HRESULT;| Properties |
| Events |
| Variables |
| Constructors |
| Functions |
function DivAnim(scalar_0: IDANumber; out ret_1: IDAVector3): HRESULT;
function Div_(scalar_0: double; out ret_1: IDAVector3): HRESULT;
function get_Length(out ret_0: IDANumber): HRESULT;
function get_LengthSquared(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordLength(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordXYAngle(out ret_0: IDANumber): HRESULT;
function get_SphericalCoordYZAngle(out ret_0: IDANumber): HRESULT;
function get_X(out ret_0: IDANumber): HRESULT;
function get_Y(out ret_0: IDANumber): HRESULT;
function get_Z(out ret_0: IDANumber): HRESULT;
function Mul(scalar_0: double; out ret_1: IDAVector3): HRESULT;
function MulAnim(scalar_0: IDANumber; out ret_1: IDAVector3): HRESULT;
function Normalize(out ret_0: IDAVector3): HRESULT;
function Transform(xf_0: IDATransform3; out ret_1: IDAVector3): HRESULT;| Properties |
| Events |
| Variables |