| Method Summary |
| |
__init__(self,
engine,
server)
|
| |
createScene(self,
name,
**args)
|
| |
deletePlayer(self,
player)
|
| |
deleteScene(self,
scene)
|
| |
enterScene(self,
scene,
player)
|
| |
finishGameIfNeeded(self)
|
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handleCreatePlayer(self,
sender,
name)
|
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handleCreateScene(self,
sender,
name,
args)
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handleDeleteScene(self,
sender,
id)
|
| |
handleEnterScene(self,
sender,
sceneId,
playerId)
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| |
handleLeaveScene(self,
sender,
sceneId,
playerId)
|
| |
handleSceneCreated(self,
sender,
id,
owner,
name,
args)
|
| |
handleSceneDeleted(self,
sender,
id)
|
| |
handleSessionClosed(self,
session)
|
| |
handleSessionOpened(self,
session)
|
| |
handleStartGame(self,
sender,
args)
|
| |
leaveScene(self,
scene,
player)
|
| Inherited from World |
| |
handlePlayerJoined(self,
sender,
id,
owner,
name)
|
| |
handlePlayerLeft(self,
sender,
id)
|
| |
handleSceneEntered(self,
sender,
sceneId,
playerId)
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| |
handleSceneLeft(self,
sender,
sceneId,
playerId)
|
| Inherited from MessageHandler |
| |
handleMessage(self,
sender,
message)
|