Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000B.rsp" with contents
[
/O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /D "_WINDLL" /D "_MBCS" /FD /EHsc /MD /Yu"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
.\FX_Common.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000B.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000C.rsp" with contents
[
/O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /MD /Yc"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
.\Plugins.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000C.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000D.rsp" with contents
[
/O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /MD /Yu"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
.\PluginFactory.cpp
.\Main.cpp
.\ResourceTexture2D.cpp
.\ResourceSpline.cpp
.\ResourceScene.cpp
.\FuncTriangle.cpp
.\FuncSine.cpp
.\FuncSawTooth.cpp
.\FuncRandom.cpp
.\FuncQuad.cpp
.\FuncInvSawTooth.cpp
.\FuncFFT.cpp
.\FuncConstant.cpp
.\CurveSplineTCB.cpp
.\CurveSplineHermite.cpp
.\CurveSplineCatmullRom.cpp
.\CurveSplineBezier.cpp
.\CurveSpline.cpp
.\CurveSegmentSetStep.cpp
.\CurveSegmentSetLinear.cpp
.\CurveSegmentSet.cpp
.\VarString.cpp
.\VarSpeed.cpp
.\VarInt.cpp
.\VarFloat.cpp
.\VarCombo.cpp
.\VarColor.cpp
.\FXWater.cpp
.\FXViewportPixels.cpp
.\FXViewport.cpp
.\FXTwistedObject.cpp
.\FXTransToCubedBitmap.cpp
.\FXTransExplodingCubes.cpp
.\FXTextureOnObject.cpp
.\FXTelevisionBitmap.cpp
.\FXTelevision.cpp
.\FXStencilState.cpp
.\FXStencilMaskBitmap.cpp
.\FXSplineEvTextured.cpp
.\FXSplineEvStencilSprite.cpp
.\FXSplineEvSprite.cpp
.\FXSplineEvParticles.cpp
.\FXSplineEvaluator.cpp
.\FXSplineBillboards.cpp
.\FXShinyScene.cpp
.\FXSceneGlow.cpp
.\FXSceneExplosion.cpp
.\FXSceneDOF.cpp
.\FXSceneConstruction.cpp
.\FXScene.cpp
.\FXRTTRadialHilights.cpp
.\FXRTTMotionBlurHilights.cpp
.\FXRTTHilights.cpp
.\FXRings.cpp
.\FXRenderToTexture.cpp
.\FXRecursiveBlurTexture.cpp
.\FXRecursiveBlur.cpp
.\FXRadialBlurTexture.cpp
.\FXRadialBlur2Texture.cpp
.\FXRadialBlur2.cpp
.\FXRadialBlur.cpp
.\FXQuadGalore2.cpp
.\FXQuadGalore.cpp
.\FXMotionBlurTexture.cpp
.\FXMotionBlur.cpp
.\FXMosaic.cpp
.\FXFog.cpp
.\FXFadeInvert.cpp
.\FXFade.cpp
.\FXExplodingBitmap.cpp
.\FXDistortion.cpp
.\FXDistortedBitmap.cpp
.\FXDiscoFloor.cpp
.\FXCrossFade.cpp
.\FXCreationRays.cpp
.\FXCreateExplodeBranches.cpp
.\FXClearFramebuffer.cpp
.\FXBoxBlurTexture.cpp
.\FXBoxBlur.cpp
.\FXBitmap.cpp
.\FXBillboardScene.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000D.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000E.rsp" with contents
[
/OUT:"..\..\bin\sgz_plugins.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\..\lib" /LIBPATH:"..\..\external\lib" /DLL /NODEFAULTLIB:"libc" /PDB:".\Release/sgz_plugins.pdb" /IMPLIB:"..\..\lib\sgz_plugins.lib" /MACHINE:X86 odbc32.lib odbccp32.lib opengl32.lib freeimage.lib bass.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Stravaganza\Libs\Lib\BaseLib.lib \Stravaganza\Libs\Lib\DemoSystem.lib \Stravaganza\Libs\Lib\Engine.lib
.\Release\FX_Common.obj
.\Release\FXBillboardScene.obj
.\Release\FXBitmap.obj
.\Release\FXBoxBlur.obj
.\Release\FXBoxBlurTexture.obj
.\Release\FXClearFramebuffer.obj
.\Release\FXCreateExplodeBranches.obj
.\Release\FXCreationRays.obj
.\Release\FXCrossFade.obj
.\Release\FXDiscoFloor.obj
.\Release\FXDistortedBitmap.obj
.\Release\FXDistortion.obj
.\Release\FXExplodingBitmap.obj
.\Release\FXFade.obj
.\Release\FXFadeInvert.obj
.\Release\FXFog.obj
.\Release\FXMosaic.obj
.\Release\FXMotionBlur.obj
.\Release\FXMotionBlurTexture.obj
.\Release\FXQuadGalore.obj
.\Release\FXQuadGalore2.obj
.\Release\FXRadialBlur.obj
.\Release\FXRadialBlur2.obj
.\Release\FXRadialBlur2Texture.obj
.\Release\FXRadialBlurTexture.obj
.\Release\FXRecursiveBlur.obj
.\Release\FXRecursiveBlurTexture.obj
.\Release\FXRenderToTexture.obj
.\Release\FXRings.obj
.\Release\FXRTTHilights.obj
.\Release\FXRTTMotionBlurHilights.obj
.\Release\FXRTTRadialHilights.obj
.\Release\FXScene.obj
.\Release\FXSceneConstruction.obj
.\Release\FXSceneDOF.obj
.\Release\FXSceneExplosion.obj
.\Release\FXSceneGlow.obj
.\Release\FXShinyScene.obj
.\Release\FXSplineBillboards.obj
.\Release\FXSplineEvaluator.obj
.\Release\FXSplineEvParticles.obj
.\Release\FXSplineEvSprite.obj
.\Release\FXSplineEvStencilSprite.obj
.\Release\FXSplineEvTextured.obj
.\Release\FXStencilMaskBitmap.obj
.\Release\FXStencilState.obj
.\Release\FXTelevision.obj
.\Release\FXTelevisionBitmap.obj
.\Release\FXTextureOnObject.obj
.\Release\FXTransExplodingCubes.obj
.\Release\FXTransToCubedBitmap.obj
.\Release\FXTwistedObject.obj
.\Release\FXViewport.obj
.\Release\FXViewportPixels.obj
.\Release\FXWater.obj
.\Release\VarColor.obj
.\Release\VarCombo.obj
.\Release\VarFloat.obj
.\Release\VarInt.obj
.\Release\VarSpeed.obj
.\Release\VarString.obj
.\Release\CurveSegmentSet.obj
.\Release\CurveSegmentSetLinear.obj
.\Release\CurveSegmentSetStep.obj
.\Release\CurveSpline.obj
.\Release\CurveSplineBezier.obj
.\Release\CurveSplineCatmullRom.obj
.\Release\CurveSplineHermite.obj
.\Release\CurveSplineTCB.obj
.\Release\FuncConstant.obj
.\Release\FuncFFT.obj
.\Release\FuncInvSawTooth.obj
.\Release\FuncQuad.obj
.\Release\FuncRandom.obj
.\Release\FuncSawTooth.obj
.\Release\FuncSine.obj
.\Release\FuncTriangle.obj
.\Release\ResourceScene.obj
.\Release\ResourceSpline.obj
.\Release\ResourceTexture2D.obj
.\Release\Main.obj
.\Release\PluginFactory.obj
.\Release\Plugins.obj
]
Creating command line "link.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000E.rsp"
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