#include <beepframe.h>
Public Attributes | |
| srObjID | OID |
| Object ID - to make code (more ;)) bulletproof. | |
| sMesgObject * | pMsg |
| pointer to the message this frame belongs to | |
| sbFramState | iState |
| status of this frame | |
| char * | szRawBuf |
| pointer to the complete frame text | |
| int | iFrameLen |
| size (in Bytes) of the complete frame | |
| BEEPHdrID | idHdr |
| the header id of this frame | |
| SBackno | uAckno |
| RFC 3081 ackno. | |
| SBwindow | uWindow |
| RFC 3081 window. | |
| SBchannel | uChannel |
| RFC 3080 channel. | |
| SBmsgno | uMsgno |
| RFC 3080 msgno. | |
| SBseqno | uSeqno |
| RFC 3080 seqno. | |
| SBsize | uSize |
| RFC 3080 size. | |
| char | cMore |
| RFC 3080 more. | |
| SBansno | uAnsno |
| RFC 3080 ansno. | |
| unsigned | uBytesSend |
| number of bytes already send | |
| sbChanObject * | pChan |
| channel to send over (shortcut to save performance) | |
| sbStrBObject * | pStrBuf |
| work buffer for receiving frames | |
| unsigned | uToReceive |
| number of payload characters (still) to be recieved | |
| void(* | OnFramDestroy )(struct sbFramObject *) |
| callback to be called when frame is destroyed | |
| void * | pUsr |
| user pointer to be passed to callback OnFramDestroy() | |
Implemented via beepframe::h and beepframe::c.
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pointer to the message this frame belongs to May be NULL if the frame does NOT belong to a message (SEQ frame!) |
1.3.2