, including all inherited members.
| alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | Frame | |
| constraint() const | Frame | |
| coordinatesOf(const Vec &src) const | Frame | |
| coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
| domElement(const QString &name, QDomDocument &document) const | Frame | [virtual] |
| Frame() | Frame | |
| Frame(const Frame &frame) | Frame | |
| Frame(const Vec &position, const Quaternion &orientation) | Frame | |
| getCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
| getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
| getInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getInverseTransformOf(const float src[3], float res[3]) const | Frame | |
| getLocalCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getLocalInverseTransformOf(const float src[3], float res[3]) const | Frame | |
| getLocalTransformOf(const float src[3], float res[3]) const | Frame | |
| getMatrix(GLdouble m[4][4]) const | Frame | |
| getMatrix(GLdouble m[16]) const | Frame | |
| getOrientation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
| getPosition(float &x, float &y, float &z) const | Frame | |
| getRotation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
| getTransformOf(const float src[3], float res[3]) const | Frame | |
| getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
| getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
| getTranslation(float &x, float &y, float &z) const | Frame | |
| getWorldMatrix(GLdouble m[4][4]) const | Frame | |
| getWorldMatrix(GLdouble m[16]) const | Frame | |
| initFromDOMElement(const QDomElement &element) | Frame | [virtual, slot] |
| interpolated() | Frame | [signal] |
| inverse() const | Frame | |
| inverseCoordinatesOf(const Vec &src) const | Frame | |
| inverseTransformOf(const Vec &src) const | Frame | |
| localCoordinatesOf(const Vec &src) const | Frame | |
| localInverseCoordinatesOf(const Vec &src) const | Frame | |
| localInverseTransformOf(const Vec &src) const | Frame | |
| localTransformOf(const Vec &src) const | Frame | |
| matrix() const | Frame | |
| modified() | Frame | [signal] |
| operator=(const Frame &frame) | Frame | |
| orientation() const | Frame | |
| position() const | Frame | |
| projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
| referenceFrame() const | Frame | |
| rotate(Quaternion &q) | Frame | |
| rotate(const Quaternion &q) | Frame | |
| rotate(double q0, double q1, double q2, double q3) | Frame | |
| rotate(double &q0, double &q1, double &q2, double &q3) | Frame | |
| rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
| rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
| rotation() const | Frame | |
| setConstraint(Constraint *const constraint) | Frame | |
| setFromMatrix(const GLdouble m[4][4]) | Frame | |
| setFromMatrix(const GLdouble m[16]) | Frame | |
| setOrientation(const Quaternion &orientation) | Frame | |
| setOrientation(double q0, double q1, double q2, double q3) | Frame | |
| setOrientationWithConstraint(Quaternion &orientation) | Frame | |
| setPosition(const Vec &position) | Frame | |
| setPosition(float x, float y, float z) | Frame | |
| setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
| setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
| setPositionWithConstraint(Vec &position) | Frame | |
| setReferenceFrame(const Frame *const refFrame) | Frame | |
| setRotation(const Quaternion &rotation) | Frame | |
| setRotation(double q0, double q1, double q2, double q3) | Frame | |
| setRotationWithConstraint(Quaternion &rotation) | Frame | |
| settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
| setTranslation(const Vec &translation) | Frame | |
| setTranslation(float x, float y, float z) | Frame | |
| setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
| setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
| setTranslationWithConstraint(Vec &translation) | Frame | |
| transformOf(const Vec &src) const | Frame | |
| transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
| translate(Vec &t) | Frame | |
| translate(const Vec &t) | Frame | |
| translate(float x, float y, float z) | Frame | |
| translate(float &x, float &y, float &z) | Frame | |
| translation() const | Frame | |
| worldInverse() const | Frame | |
| worldMatrix() const | Frame | |
| ~Frame() | Frame | [virtual] |