Semtex for
OS/2
.technical description.
Before we tell you the technical stuff here are
some words 'bout the history of Semtex...
Semtex was written in C++ and some functions
are written in Assember. This game includes our first code for
IBM compatible PC computers, our first code in C++ and our first
code for Intel assembler. Originally this project was just made
to learn a bit 'bout the PC architecture. The very fist version
from Semtex were written in Pascal but was later ported to C++.
Two years ago we stopped working on Semtex because of a new,
bigger project with up-to-date 3D techniques. In October 1998 we
decided to finish Semtex and to release it's OS/2 version. So we
did.
Here's a brief description of some used
techniques:
- Graphics: Semtex uses the
256 color modein a resolution of 640x480 pixels. Using
DIVE enables Semtex to run in all color modes with 256
colors or more. The graphics were made with NeoN Grafix
3D by Team Computer (Now distributed by imsi).
- Sound: Semtex uses the
mikmod library to support mod, s3m and xm modules with up
to 44 kHz sound quality (stereo, 16 bit). The number of
channels are only limited by the system speed. Semtex
uses stereo extensivly!
Semtex supports DART for fast and high quality sound.
- Fullscreen support:
Semtex is the first OS/2-game supporting a real
high-resolution fullscreen mode! This technique is
experimental and does not work 100% OK, but in fact: A
100% correct working fullscreen support seams to be
impossible using OS/2 (as we know)!
- Joystick support: Semtex
supports the IBM joystick device driver.
(c) 1998 Phobyx Creative