Here is a table of text property names that have special built-in meanings. The following sections list a few additional special property names that control filling and property inheritance. All other names have no standard meaning, and you can use them as you like.
category
category
property, we call it the
category of the character. It should be a symbol. The properties
of the symbol serve as defaults for the properties of the character.
face
face
to control the font and color of
text. Its value is a face name or a list of face names. See section Faces,
for more information.
If the property value is a list, elements may also have the form
(foreground-color . color-name)
or (background-color
. color-name)
. These elements specify just the foreground color
or just the background color; therefore, there is no need to create a
face for each color that you want to use.
See section Font Lock Mode, for information on how to update face
properties automatically based on the contents of the text.
mouse-face
mouse-face
is used instead of face
when the
mouse is on or near the character. For this purpose, "near" means
that all text between the character and where the mouse is have the same
mouse-face
property value.
local-map
local-map
property. The property's value for the
character after point, if non-nil
, is used for key lookup instead
of the buffer's local map. If the property value is a symbol, the
symbol's function definition is used as the keymap. See section Active Keymaps.
syntax-table
syntax-table
property overrides what the syntax table says
about this particular character. See section Syntax Properties.
read-only
read-only
, then modifying that
character is not allowed. Any command that would do so gets an error.
Insertion next to a read-only character is an error if inserting
ordinary text there would inherit the read-only
property due to
stickiness. Thus, you can control permission to insert next to
read-only text by controlling the stickiness. See section Stickiness of Text Properties.
Since changing properties counts as modifying the buffer, it is not
possible to remove a read-only
property unless you know the
special trick: bind inhibit-read-only
to a non-nil
value
and then remove the property. See section Read-Only Buffers.
invisible
nil
invisible
property can make a character invisible
on the screen. See section Invisible Text, for details.
intangible
nil
intangible
properties, then you cannot place point between them.
If you try to move point forward into the group, point actually moves to
the end of the group. If you try to move point backward into the group,
point actually moves to the start of the group.
When the variable inhibit-point-motion-hooks
is non-nil
,
the intangible
property is ignored.
modification-hooks
modification-hooks
, then its
value should be a list of functions; modifying that character calls all
of those functions. Each function receives two arguments: the beginning
and end of the part of the buffer being modified. Note that if a
particular modification hook function appears on several characters
being modified by a single primitive, you can't predict how many times
the function will be called.
insert-in-front-hooks
insert-behind-hooks
insert-in-front-hooks
property of the following
character and in the insert-behind-hooks
property of the
preceding character. These functions receive two arguments, the
beginning and end of the inserted text. The functions are called
after the actual insertion takes place.
See also section Change Hooks, for other hooks that are called
when you change text in a buffer.
point-entered
point-left
point-entered
and point-left
record hook functions that report motion of point. Each time point
moves, Emacs compares these two property values:
point-left
property of the character after the old location,
and
point-entered
property of the character after the new
location.
nil
)
with two arguments: the old value of point, and the new one.
The same comparison is made for the characters before the old and new
locations. The result may be to execute two point-left
functions
(which may be the same function) and/or two point-entered
functions (which may be the same function). In any case, all the
point-left
functions are called first, followed by all the
point-entered
functions.
It is possible using char-after
to examine characters at various
positions without moving point to those positions. Only an actual
change in the value of point runs these hook functions.
nil
, point-left
and
point-entered
hooks are not run, and the intangible
property has no effect. Do not set this variable globally; bind it with
let
.
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