File: WildRide3D.tgz Author: Ludvig Pedersen (ludvigp@ifi.uio.no) Release: v0.11 (12/6-1997) Compatibility: AA-DR9 Location: game Description: Preview of a car-racing game called WildRide. Notes: WildRide3D v0.11 -------------------------------- All programming: Ludvig Pedersen WildRide3D is a car-racing 3D game. This is only a preview release. So you can only move around using 2 (out of 3) cameras. Features: - Texture mapping - 8 bits graphics - Free movements - Multi-threaded - Perspective correct per scanline - 3 different camera views. - Fullscreen 320x480x8. Known bugs: - Joystick controls not working under DR9. - The texturemapped sky i broken, so I removed it. History: v0.10 First release v0.11 Bug fix. Removed some nasty bugs which was discovered with "export MALLOC_DEBUG=1". To do: - Do a complete rewrite using my new 3D engine. - Find a guy who is able to make nice graphics!!!! :-) How to start WildRide3D: - Unpack the archive - Start WildRide3D from icon or terminal. How to navigate in the 3D world: Player 1: - RotateLeft = Left Arrow - RotateRight = Right Arrow - RotateUp = Up Arrow - RotateDown = Down Arrow - MoveLeft = "A" - MoveRight = "D" - MoveForward = "W" - MoveBackward = "X" - MoveUp = Left Shift - MoveDown = Left Control Player 2: - RotateLeft = Left Arrow (on keypad) - RotateRight = Right Arrow (on keypad) - RotateUp = Up Arrow (on keypad) - RotateDown = Down Arrow (on keypad) - MoveLeft = "H" - MoveRight = "K" - MoveForward = "U" - MoveBackward = "M" - MoveUp = Right Shift - MoveDown = Right Control Player 3: - Joystick controls (broken) Track Editor: - Plot tile = A - Choose tile = [ and ] - Move cursor = Arrow keys Other: - Game = F1 - Track Editor = F2 - Joystick lab. = F3 - Escape = ESC Tips: WildRide3D will use a long time to start the FIRST time. This is because its computing a best-match 256 colors palette from all the textures. If your monitor don't manage the resolution, try to run it from a 640x480x8 screen with 80+ Hz refresh rate. That will help in most cases. WildRide3D print a lot of DEBUG info to STDOUT(Termial window), so if WildRide3D craches this is the place to look! Also if you are interrested in some rendering info/stats look here. Updates: http://www.ifi.uio.no/~ludvigp/WildRide3D/index.html BeChess3D: Also take a look at BeChess3D for another fun game for the BeBox. http://www.ifi.uio.no/~ludvigp/BeChess3D/index.html Contact me at: ludvigp@ifi.uio.no WildRide3D - Copyright 1997 Ludvig Pedersen.