===================== File: Amachi.zip Author: Alain Gautherot or Release: 0.2 Compatibility: R3.1 PPC Location: contrib/graphics/viewers Description: an add-ons based 3d objects viewer using OpenGL ===================== Installation: ************************************************************* To install, just double-click the "Amachi.zip" archive and "Expand" it. There is no x86 version yet... I don't know when I can release one, it's not entirely my fault. I'm also pretty much upset with the symbol exporting policy in the Intel world. If someone feels like explaining clearly... A few words: ************************************************************* This application uses 2 libraries: - libLAP: which is to be released pretty soon now - libPierrot: which is used for 3d data handling Both libraries are kept in the "Amachi/lib" directory Add-ons are stored in "Amachi/add-ons" directory So far, only 1 parser is provided for the 3d2 format; it was used to test and develop both the LAP library and the application itself. Sample objects are supplied in "Amachi/3d2". Soon, parsers for other common 3d formats will be released. As you'll probably notice, this is quite an early release, a lot still is to be done. Still, I wanted to hold a schedule... for once. Use: ************************************************************* drag and drop 3d2 files in the window. Use the numeric pad to move the object: 4 & 6: left/right 2 & 8: up/down 1 & 3: tilt left/right 7 & 9: zoom in/out ESCAPE: reset view Known bugs: ************************************************************* - when the list of the objects becomes empty, the OpenGL view should turn all black. This doesn't always happen, and I have no clue why. - pausing a loading thread may cause the application to freeze. Again, I have no clue what's going on. History: ************************************************************* - July 27th 1998: first release ___________________________________________________ If you have any comments, suggestions, or bug report, please email me.