AcquireRealTime()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
AcquireRealTime(int priority)=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
DropRealTime()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
fCancellation | Jack::JackThread | [protected] |
fPriority | Jack::JackThread | [protected] |
fRealTime | Jack::JackThread | [protected] |
fRunnable | Jack::JackThread | [protected] |
fRunning | Jack::JackThread | [protected] |
GetThreadID()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
JackThread(JackRunnableInterface *runnable, int priority, bool real_time, int cancellation) | Jack::JackThread | [inline] |
Kill()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
SetParams(UInt64 period, UInt64 computation, UInt64 constraint) | Jack::JackThread | [inline, virtual] |
Start()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
StartSync()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
Stop()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
Terminate()=0 (defined in Jack::JackThread) | Jack::JackThread | [pure virtual] |
~JackThread() | Jack::JackThread | [inline, virtual] |