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00020 #include "JackRequest.h"
00021 #include "JackSocketNotifyChannel.h"
00022 #include "JackError.h"
00023 #include "JackConstants.h"
00024
00025 namespace Jack
00026 {
00027
00028
00029 int JackSocketNotifyChannel::Open(const char* name)
00030 {
00031 JackLog("JackSocketNotifyChannel::Open name = %s\n", name);
00032
00033
00034 if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
00035 jack_error("Cannot connect client socket");
00036 return -1;
00037 }
00038
00039 fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
00040 return 0;
00041 }
00042
00043 void JackSocketNotifyChannel::Close()
00044 {
00045 JackLog("JackSocketNotifyChannel::Close\n");
00046 fNotifySocket.Close();
00047 }
00048
00049 void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
00050 {
00051 JackClientNotification event(name, refnum, notify, sync, value1, value2);
00052 JackResult res;
00053
00054
00055 if (event.Write(&fNotifySocket) < 0) {
00056 jack_error("Could not write notification");
00057 fNotifySocket.Close();
00058 *result = -1;
00059 return;
00060 }
00061
00062
00063 if (sync) {
00064
00065 if (res.Read(&fNotifySocket) < 0) {
00066 jack_error("Could not read result");
00067 fNotifySocket.Close();
00068 *result = -1;
00069 } else {
00070 *result = res.fResult;
00071 }
00072 } else {
00073 *result = 0;
00074 }
00075 }
00076
00077 }
00078
00079