Frequently Asked Questions
The following list is composed of the most common questions we receive from people that are new to Aldrin or Buzz. This is not the first place to look more experienced buzzers. If you are more experienced, you will find everything you need on http://go.to/buzzfaq . If you are sure your question is not answered there, post a new topic and you'll get an answer soon.
  1. Is Aldrin Multi-Platform?
    Yes. Aldrin runs on Windows and Linux.


  2. Who is developing Aldrin?
    An up to date list of contributors can be found here.


  3. I just Downloaded Aldrin, and its not making any noise?!
    The first step to get started, is to setup your "Waveout" device in "View/Preferences/Wave Out" (Tab)


  4. Is Aldrin Open-Source?
    Yes. You can find the source on our download page.


  5. Does Aldrin Support MIDI?
    Yes. In two different ways. First, after configuring your MIDI input settings, you can play and record notes just like with other MIDI-supporting software. This is accomplished by the machines itsself. Not all machines support MIDI-in, but the latest ones (e.g Zephod Voidsynth, MX7, FSM Infector) do. Second, the Aldrin core supports audio parameter control via MIDI Continuos Controllers (the knobs found on most MIDI synths). While this does not sound powerful at first, it is. It gives users physical access to thousands of parameters for hundreds of machines.


  6. What native file Formats does Aldrin Use/Accept?
    The native song file format of Aldrin is .BMX. This file contains a machine layout, patterns, sequence, and all samples associated with one song. A .BMW is the same file, without the embedded samples. For Samples, Aldrin accepts all standard Windows .WAV files, and for Instruments, Aldrin accepts .XI multi-samples Fast Tracker Files. While the Aldrin machines too could be considered media files, they all retain the generic .DLL extension. For machine presets, Aldrin uses a proprietary .PRS file. Lastly, the HDD recorder in Aldrin writes 44Khz 16bit Stereo .WAV Files.


  7. Does Aldrin support VST plugins and soundfonts?
    Through tons of hard work, Rout has brought us two [among others] important machines; both of which extend the functionality of Aldrin by adding support for additional files/technologies. First off, Routs VST Plugin Loader was one of the initial breakthroughs in Buzz, giving a free engine for Steinbergs VST Plugin architecture. Secondly, Routs Sound Font Loader has enabled us to load standard .SF2 multi-sampled Sound Fonts. VTS2 is beein initiated but not yet finished with the VST2 loader by a team of top-developers: Rout, Zephod, Arguru and FSM. This initiative isn't finished for now, yet maybe in the future Aldrin will be compatible with VST2 too.


  8. Is it hard to switch from IT to Aldrin?
    Not with this overly informative Converting from Impulse Tracker to Aldrin document written by Skaven.