What is a Loop?
What we call a
sample loop are two points in time saved in the sample (within an
instrument file) that define a loop when Aldrin plays the sample.
Thus Aldrin plays a part of the sample repeatedly, once the sample is triggered in
for example a tracker.
A sample loop is exactly what it sounds like, a piece of a sample which
is meant to played repeatedly. Loops combined with envelopes are a good
way to add more depth and variation to simple (thus smaller) samplers.
Loops are a time-honored art of most studio musicians and trackers alike.
Aldrin allows you to define one loop for any sample in the Wavetable
Types of Loops
There are a few distinct types of loops including
Ping Pong loops
,
which loop from beginning to end, then back from the end to the beginning,
Sustaining Loops
which simply play a segment over and over again,
and
One-Shot Loops
which loop through one type and then stop.
Support for the various types of Loops in Aldrin is dependent on the machine
in use. Different machines support various different types of loops.