You've most likely noticed how powerful and versatile the real-time functionality
of changing machine parameters works in Aldrin. But now its time to actually
record (commit) your "tweaks" as you perform them.
Lets try this on the PrimiFun:
Important Note 2: Recording parameter movements requires a pattern to which the parameters should be recorded. Logically, recording will only work when the machine that you want to record parameter changes of, has a pattern that is being played in the sequence at the moment you change the parameters ( adding patterns to the sequence is done in the sequence editor).
When you want to record parameters of e.g. an effect, which's column hasn't been inserted in the sequence editor yet, make sure you add it's column to the sequence editor before you can add a pattern, before you can start recording.