Chapter 9: Time
9.11. Future events

We often want to arrange for something to happen at some point in the future. Here is yet another timepiece:

An egg-timer is in the Chamber. "A plastic egg timer in the shape of a chicken can be pressed to set it going." Instead of pushing the egg-timer: say "It begins to mark time."; the egg-timer clucks in four turns from now.

At the time when the egg-timer clucks: say "Cluck! Cluck! Cluck! says the egg-timer."

The event here is called "the egg-timer clucks". It only happens if we instruct so, which we do by writing

the egg-timer clucks in four turns from now

meaning four turns after the turn in which the egg-timer is pushed. We could alternatively describe this future moment as something like "in 18 minutes from now", or "at 4:15 PM".

If we know in advance what time we want something to happen, we can more simply write:

At 4 PM: say "The great bells of the clock tower chime four."

(Note that in either case such rules begin with the word "at": they are the only rules allowed to begin with the word "at".)


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* Example  MRE
Hunger that eventually kills the player, and foodstuffs that can delay the inevitable by different amounts of time.

RB
132
** Example  Totality
To schedule an eclipse of the sun, which involves a number of related events.

RB
133
** Example  Empire
A train which follows a schedule, stopping at a number of different locations.

RB
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*** Example  Hour of the Wren
Allowing the player to make an appointment, which is then kept.

RB


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