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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Class representing a general-purpose node an articulated scene graph. More...
#include <OgreNode.h>
Classes | |
class | Listener |
Listener which gets called back on Node events. More... | |
Public Types | |
typedef ConstVectorIterator< NodeVec > | ConstNodeVecIterator |
typedef vector< Node * >::type | NodeVec |
typedef VectorIterator< NodeVec > | NodeVecIterator |
enum | TransformSpace { TS_LOCAL , TS_PARENT , TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
Public Member Functions | |
Node (const Transform &transformPtrs) | |
Don't use this constructor unless you know what you're doing. | |
Node (IdType id, NodeMemoryManager *nodeMemoryManager, Node *parent) | |
Constructor, should only be called by parent, not directly. | |
virtual | ~Node () |
virtual void | _callMemoryChangeListeners ()=0 |
Internal use, notifies all attached objects that our memory pointers (i.e. | |
virtual_l2 Quaternion | _getDerivedOrientation () const |
Gets the orientation of the node as derived from all parents. | |
virtual_l2 Quaternion | _getDerivedOrientationUpdated () |
Gets the orientation of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedPosition () const |
Gets the position of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedPositionUpdated () |
Gets the position of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedScale () const |
Gets the scaling factor of the node as derived from all parents. | |
virtual_l2 Vector3 | _getDerivedScaleUpdated () |
Gets the scalling factor of the node as derived from all parents. | |
virtual_l2 FORCEINLINE const Matrix4 & | _getFullTransform () const |
Gets the full transformation matrix for this node. | |
virtual_l2 const Matrix4 & | _getFullTransformUpdated () |
See _getDerivedScaleUpdated() remarks. | |
Transform & | _getTransform () |
Returns a direct access to the Transform state. | |
virtual void | _notifyStaticDirty () const |
Called by SceneManager when it is telling we're a static node being dirty Don't call this directly. | |
virtual void | _setCachedTransformOutOfDate () |
virtual_l2 void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the node directly. | |
virtual_l2 void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the node directly. | |
void | _setNullNodeMemoryManager () |
Manually set the mNodeMemoryManager to a null ptr. | |
void | _updateChildren () |
Helper method to update the Node and all children. | |
void | addChild (Node *child) |
Adds a (precreated) child scene node to this node. | |
virtual_l2 Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertLocalToWorldDirectionUpdated (const Vector3 &localDir, bool useScale) |
virtual_l2 Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. | |
Quaternion | convertLocalToWorldOrientationUpdated (const Quaternion &localOrientation) |
virtual_l2 Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertLocalToWorldPositionUpdated (const Vector3 &localPos) |
virtual_l2 Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
Gets the local direction, relative to this node, of the given world-space direction. | |
Vector3 | convertWorldToLocalDirectionUpdated (const Vector3 &worldDir, bool useScale) |
virtual_l2 Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this node, of the given world-space orientation. | |
Quaternion | convertWorldToLocalOrientationUpdated (const Quaternion &worldOrientation) |
virtual_l2 Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this node, of the given world-space position. | |
Vector3 | convertWorldToLocalPositionUpdated (const Vector3 &worldPos) |
virtual Node * | createChild (SceneMemoryMgrTypes sceneType=SCENE_DYNAMIC, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new Node as a child of this node. | |
Node * | getChild (size_t index) |
Gets a pointer to a child node. | |
const Node * | getChild (size_t index) const |
NodeVecIterator | getChildIterator () |
Retrieves an iterator for efficiently looping through all children of this node. | |
ConstNodeVecIterator | getChildIterator () const |
Retrieves an iterator for efficiently looping through all children of this node. | |
virtual NodeMemoryManager * | getDefaultNodeMemoryManager (SceneMemoryMgrTypes sceneType)=0 |
uint16 | getDepthLevel () const |
Returns how deep in the hierarchy we are (eg. 0 -> root node, 1 -> child of root) | |
bool | getIndestructibleByClearScene () const |
virtual_l2 bool | getInheritOrientation () const |
Returns true if this node is affected by orientation applied to the parent node. | |
virtual_l2 bool | getInheritScale () const |
Returns true if this node is affected by scaling factors applied to the parent node. | |
Listener * | getListener () const |
Gets the current listener for this Node. | |
virtual_l2 Matrix3 | getLocalAxes () const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. | |
const String & | getName () const |
Returns the name of the node. | |
virtual_l2 Quaternion | getOrientation () const |
Returns a quaternion representing the nodes orientation. | |
Node * | getParent () const |
Gets this node's parent (NULL if this is the root). | |
virtual_l2 Vector3 | getPosition () const |
Gets the position of the node relative to it's parent. | |
virtual_l2 Vector3 | getScale () const |
Gets the scaling factor of this node. | |
virtual Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. | |
virtual OGRE_DEPRECATED const Any & | getUserAny () const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
bool | isCachedTransformOutOfDate () const |
bool | isStatic () const |
Checks whether this node is static. | |
void | migrateTo (NodeMemoryManager *nodeMemoryManager) |
Migrates the node and all of its children to the new memory manager, at the same depth level. | |
size_t | numChildren () const |
Reports the number of child nodes under this one. | |
virtual_l2 void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the X-axis. | |
virtual void | removeAllChildren () |
Removes all child Nodes attached to this node. | |
virtual void | removeChild (Node *child) |
Drops the specified child from this node. | |
virtual_l1 void | resetOrientation () |
Resets the nodes orientation (local axes as world axes, no rotation). | |
virtual_l2 void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Z-axis. | |
virtual_l2 void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis using a Quarternion. | |
virtual_l2 void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis. | |
virtual_l2 void | scale (const Vector3 &scale) |
Scales the node, combining it's current scale with the passed in scaling factor. | |
virtual_l2 void | scale (Real x, Real y, Real z) |
Scales the node, combining it's current scale with the passed in scaling factor. | |
void | setIndestructibleByClearScene (bool indestructible) |
Calling SceneManager::clearScene won't destroy this node nor detach its objects (but may still destroy parent and children nodes if they're not indestructible) when this is true. | |
virtual_l2 void | setInheritOrientation (bool inherit) |
Tells the node whether it should inherit orientation from it's parent node. | |
virtual_l2 void | setInheritScale (bool inherit) |
Tells the node whether it should inherit scaling factors from it's parent node. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this Node. | |
void | setName (const String &name) |
Sets a custom name for this node. | |
virtual_l1 void | setOrientation (Quaternion q) |
Sets the orientation of this node via a quaternion. | |
virtual_l1 void | setOrientation (Real w, Real x, Real y, Real z) |
Sets the orientation of this node via quaternion parameters. | |
virtual_l1 void | setPosition (const Vector3 &pos) |
Sets the position of the node relative to it's parent. | |
virtual_l1 void | setPosition (Real x, Real y, Real z) |
Sets the position of the node relative to it's parent. | |
virtual_l1 void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this node. | |
virtual_l1 void | setScale (Real x, Real y, Real z) |
Sets the scaling factor applied to this node. | |
virtual bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. | |
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
virtual_l2 void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. | |
virtual_l2 void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. | |
virtual_l2 void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. | |
virtual_l2 void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. | |
virtual_l2 void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Y-axis. | |
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IdObject (IdType id) | |
We don't call generateNewId() here, to prevent objects in the stack (i.e. | |
IdType | getId () const |
Get the unique id of this object. | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
Static Public Member Functions | |
static void | updateAllTransforms (const size_t numNodes, Transform t) |
Public Attributes | |
size_t | mGlobalIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks). | |
size_t | mParentIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks). | |
Class representing a general-purpose node an articulated scene graph.
typedef vector<Node*>::type Ogre::Node::NodeVec |
Ogre::Node::Node | ( | IdType | id, |
NodeMemoryManager * | nodeMemoryManager, | ||
Node * | parent ) |
Constructor, should only be called by parent, not directly.
References Node().
Referenced by Node(), addChild(), createChild(), getChild(), getChild(), getParent(), Ogre::Node::Listener::nodeAttached(), Ogre::Node::Listener::nodeDestroyed(), Ogre::Node::Listener::nodeDetached(), Ogre::Node::Listener::nodeUpdated(), and removeChild().
Ogre::Node::Node | ( | const Transform & | transformPtrs | ) |
Don't use this constructor unless you know what you're doing.
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virtual |
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pure virtual |
Internal use, notifies all attached objects that our memory pointers (i.e.
Transform) may have changed (e.g. during cleanups, change of parent, etc)
Implemented in Ogre::SceneNode.
virtual_l2 Quaternion Ogre::Node::_getDerivedOrientation | ( | ) | const |
Gets the orientation of the node as derived from all parents.
References virtual_l2.
virtual_l2 Quaternion Ogre::Node::_getDerivedOrientationUpdated | ( | ) |
Gets the orientation of the node as derived from all parents.
References virtual_l2.
virtual_l2 Vector3 Ogre::Node::_getDerivedPosition | ( | ) | const |
Gets the position of the node as derived from all parents.
References virtual_l2.
virtual_l2 Vector3 Ogre::Node::_getDerivedPositionUpdated | ( | ) |
Gets the position of the node as derived from all parents.
References virtual_l2.
virtual_l2 Vector3 Ogre::Node::_getDerivedScale | ( | ) | const |
Gets the scaling factor of the node as derived from all parents.
References virtual_l2.
virtual_l2 Vector3 Ogre::Node::_getDerivedScaleUpdated | ( | ) |
Gets the scalling factor of the node as derived from all parents.
References virtual_l2.
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inline |
Gets the full transformation matrix for this node.
References OGRE_ASSERT_MEDIUM, and virtual_l2.
virtual_l2 const Matrix4 & Ogre::Node::_getFullTransformUpdated | ( | ) |
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Called by SceneManager when it is telling we're a static node being dirty Don't call this directly.
Reimplemented in Ogre::SceneNode.
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Reimplemented in Ogre::SceneNode.
virtual_l2 void Ogre::Node::_setDerivedOrientation | ( | const Quaternion & | q | ) |
Sets the final world orientation of the node directly.
References virtual_l2.
virtual_l2 void Ogre::Node::_setDerivedPosition | ( | const Vector3 & | pos | ) |
Sets the final world position of the node directly.
References virtual_l2.
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inline |
Manually set the mNodeMemoryManager to a null ptr.
void Ogre::Node::_updateChildren | ( | ) |
void Ogre::Node::addChild | ( | Node * | child | ) |
virtual_l2 Vector3 Ogre::Node::convertLocalToWorldDirection | ( | const Vector3 & | localDir, |
bool | useScale ) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node.
References virtual_l2.
Referenced by convertLocalToWorldDirectionUpdated().
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inline |
References convertLocalToWorldDirection().
virtual_l2 Quaternion Ogre::Node::convertLocalToWorldOrientation | ( | const Quaternion & | localOrientation | ) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node.
References virtual_l2.
Referenced by convertLocalToWorldOrientationUpdated().
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inline |
References convertLocalToWorldOrientation().
virtual_l2 Vector3 Ogre::Node::convertLocalToWorldPosition | ( | const Vector3 & | localPos | ) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node.
References virtual_l2.
Referenced by convertLocalToWorldPositionUpdated().
References convertLocalToWorldPosition().
virtual_l2 Vector3 Ogre::Node::convertWorldToLocalDirection | ( | const Vector3 & | worldDir, |
bool | useScale ) |
Gets the local direction, relative to this node, of the given world-space direction.
References virtual_l2.
Referenced by convertWorldToLocalDirectionUpdated().
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References convertWorldToLocalDirection().
virtual_l2 Quaternion Ogre::Node::convertWorldToLocalOrientation | ( | const Quaternion & | worldOrientation | ) |
Gets the local orientation, relative to this node, of the given world-space orientation.
References virtual_l2.
Referenced by convertWorldToLocalOrientationUpdated().
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inline |
References convertWorldToLocalOrientation().
virtual_l2 Vector3 Ogre::Node::convertWorldToLocalPosition | ( | const Vector3 & | worldPos | ) |
Gets the local position, relative to this node, of the given world-space position.
References virtual_l2.
Referenced by convertWorldToLocalPositionUpdated().
References convertWorldToLocalPosition().
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virtual |
Creates an unnamed new Node as a child of this node.
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
References Node(), Ogre::Quaternion::IDENTITY, rotate(), Ogre::SCENE_DYNAMIC, translate(), and Ogre::Vector3::ZERO.
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inline |
Gets a pointer to a child node.
References Node().
NodeVecIterator Ogre::Node::getChildIterator | ( | ) |
Retrieves an iterator for efficiently looping through all children of this node.
ConstNodeVecIterator Ogre::Node::getChildIterator | ( | ) | const |
Retrieves an iterator for efficiently looping through all children of this node.
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pure virtual |
Implemented in Ogre::SceneNode.
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inline |
Returns how deep in the hierarchy we are (eg. 0 -> root node, 1 -> child of root)
bool Ogre::Node::getIndestructibleByClearScene | ( | ) | const |
virtual_l2 bool Ogre::Node::getInheritOrientation | ( | ) | const |
Returns true if this node is affected by orientation applied to the parent node.
References virtual_l2.
virtual_l2 bool Ogre::Node::getInheritScale | ( | ) | const |
Returns true if this node is affected by scaling factors applied to the parent node.
References virtual_l2.
virtual_l2 Matrix3 Ogre::Node::getLocalAxes | ( | ) | const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.
References virtual_l2.
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inline |
Returns the name of the node.
virtual_l2 Quaternion Ogre::Node::getOrientation | ( | ) | const |
Returns a quaternion representing the nodes orientation.
References virtual_l2.
Node * Ogre::Node::getParent | ( | ) | const |
Gets this node's parent (NULL if this is the root).
References Node().
virtual_l2 Vector3 Ogre::Node::getPosition | ( | ) | const |
Gets the position of the node relative to it's parent.
References virtual_l2.
virtual_l2 Vector3 Ogre::Node::getScale | ( | ) | const |
Gets the scaling factor of this node.
References virtual_l2.
Helper function, get the squared view depth.
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inlinevirtual |
References getUserObjectBindings(), and OGRE_DEPRECATED.
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Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Referenced by getUserAny(), and setUserAny().
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inline |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inline |
bool Ogre::Node::isStatic | ( | ) | const |
Checks whether this node is static.
void Ogre::Node::migrateTo | ( | NodeMemoryManager * | nodeMemoryManager | ) |
Migrates the node and all of its children to the new memory manager, at the same depth level.
nodeMemoryManager | New memory manager to migrate to. |
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inline |
Reports the number of child nodes under this one.
virtual_l2 void Ogre::Node::pitch | ( | const Radian & | angle, |
TransformSpace | relativeTo = TS_LOCAL ) |
Rotate the node around the X-axis.
References TS_LOCAL, and virtual_l2.
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Removes all child Nodes attached to this node.
Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.
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Drops the specified child from this node.
References Node().
virtual_l1 void Ogre::Node::resetOrientation | ( | ) |
Resets the nodes orientation (local axes as world axes, no rotation).
References virtual_l1.
virtual_l2 void Ogre::Node::roll | ( | const Radian & | angle, |
TransformSpace | relativeTo = TS_LOCAL ) |
Rotate the node around the Z-axis.
References TS_LOCAL, and virtual_l2.
virtual_l2 void Ogre::Node::rotate | ( | const Quaternion & | q, |
TransformSpace | relativeTo = TS_LOCAL ) |
Rotate the node around an arbitrary axis using a Quarternion.
References TS_LOCAL, and virtual_l2.
virtual_l2 void Ogre::Node::rotate | ( | const Vector3 & | axis, |
const Radian & | angle, | ||
TransformSpace | relativeTo = TS_LOCAL ) |
Rotate the node around an arbitrary axis.
References TS_LOCAL, and virtual_l2.
Referenced by createChild(), and Ogre::SceneNode::createChildSceneNode().
virtual_l2 void Ogre::Node::scale | ( | const Vector3 & | scale | ) |
Scales the node, combining it's current scale with the passed in scaling factor.
References scale(), and virtual_l2.
Referenced by scale(), and setScale().
virtual_l2 void Ogre::Node::scale | ( | Real | x, |
Real | y, | ||
Real | z ) |
Scales the node, combining it's current scale with the passed in scaling factor.
References virtual_l2.
void Ogre::Node::setIndestructibleByClearScene | ( | bool | indestructible | ) |
Calling SceneManager::clearScene won't destroy this node nor detach its objects (but may still destroy parent and children nodes if they're not indestructible) when this is true.
virtual_l2 void Ogre::Node::setInheritOrientation | ( | bool | inherit | ) |
Tells the node whether it should inherit orientation from it's parent node.
inherit | If true, this node's orientation will be affected by its parent's orientation. If false, it will not be affected. |
References virtual_l2.
virtual_l2 void Ogre::Node::setInheritScale | ( | bool | inherit | ) |
Tells the node whether it should inherit scaling factors from it's parent node.
inherit | If true, this node's scale will be affected by its parent's scale. If false, it will not be affected. |
References virtual_l2.
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inlinevirtual |
Sets a listener for this Node.
Reimplemented in Ogre::SceneNode.
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inline |
Sets a custom name for this node.
Doesn't have to be unique
virtual_l1 void Ogre::Node::setOrientation | ( | Quaternion | q | ) |
Sets the orientation of this node via a quaternion.
References virtual_l1.
virtual_l1 void Ogre::Node::setOrientation | ( | Real | w, |
Real | x, | ||
Real | y, | ||
Real | z ) |
Sets the orientation of this node via quaternion parameters.
References virtual_l1.
virtual_l1 void Ogre::Node::setPosition | ( | const Vector3 & | pos | ) |
Sets the position of the node relative to it's parent.
References virtual_l1.
virtual_l1 void Ogre::Node::setPosition | ( | Real | x, |
Real | y, | ||
Real | z ) |
Sets the position of the node relative to it's parent.
References virtual_l1.
virtual_l1 void Ogre::Node::setScale | ( | const Vector3 & | scale | ) |
Sets the scaling factor applied to this node.
References scale(), and virtual_l1.
virtual_l1 void Ogre::Node::setScale | ( | Real | x, |
Real | y, | ||
Real | z ) |
Sets the scaling factor applied to this node.
References virtual_l1.
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virtual |
Turns this Node into static or dynamic.
Reimplemented in Ogre::SceneNode.
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inlinevirtual |
References getUserObjectBindings(), and OGRE_DEPRECATED.
virtual_l2 void Ogre::Node::translate | ( | const Matrix3 & | axes, |
const Vector3 & | move, | ||
TransformSpace | relativeTo = TS_PARENT ) |
Moves the node along arbitrary axes.
axes | A 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as: 1 0 0 0 1 0 0 0 1i.e. the identity matrix. |
move | Vector relative to the axes above. |
relativeTo | The space which this transform is relative to. |
References TS_PARENT, and virtual_l2.
virtual_l2 void Ogre::Node::translate | ( | const Matrix3 & | axes, |
Real | x, | ||
Real | y, | ||
Real | z, | ||
TransformSpace | relativeTo = TS_PARENT ) |
Moves the node along arbitrary axes.
axes | A 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as 1 0 0 0 1 0 0 0 1i.e. the identity matrix. |
x | The x translation component relative to the axes above. |
y | The y translation component relative to the axes above. |
z | The z translation component relative to the axes above. |
relativeTo | The space which this transform is relative to. |
References TS_PARENT, and virtual_l2.
virtual_l2 void Ogre::Node::translate | ( | const Vector3 & | d, |
TransformSpace | relativeTo = TS_PARENT ) |
Moves the node along the Cartesian axes.
d | Vector with x,y,z values representing the translation. |
relativeTo | The space which this transform is relative to. |
References TS_PARENT, and virtual_l2.
Referenced by createChild(), and Ogre::SceneNode::createChildSceneNode().
virtual_l2 void Ogre::Node::translate | ( | Real | x, |
Real | y, | ||
Real | z, | ||
TransformSpace | relativeTo = TS_PARENT ) |
Moves the node along the Cartesian axes.
x | Real x value representing the translation. |
y | Real y value representing the translation. |
z | Real z value representing the translation. |
relativeTo | The space which this transform is relative to. |
References TS_PARENT, and virtual_l2.
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static |
virtual_l2 void Ogre::Node::yaw | ( | const Radian & | angle, |
TransformSpace | relativeTo = TS_LOCAL ) |
Rotate the node around the Y-axis.
References TS_LOCAL, and virtual_l2.
size_t Ogre::Node::mGlobalIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks).
Used for O(1) removals.
size_t Ogre::Node::mParentIndex |
Index in the vector holding this node reference (could be our parent node, or a global array tracking all created nodes to avoid memory leaks).
Used for O(1) removals.